Junior Technical Artist
1351 Tradeport Dr Jacksonville, FL 32218 US
Job Description
As a Junior Technical Artist, you’ll create detailed 3D environments for large-scale rail simulations using a proprietary suite of simulation tools. Within the rail simulation space, this work is often referred to as CGI and blends technical precision with functional and visual world-building.
You’ll be responsible not only for building simulation environments, but also for reviewing CGI created by external partners to ensure accuracy, performance, and realism. This role is a strong fit for a technically inclined level designer who enjoys working at scale and cares deeply about detail. While your initial focus will be on proprietary tools, you’ll also be part of a growing team transitioning to Unreal Engine 5 and a modernized production pipeline.
Who You Are
You’ve completed a university or technical degree in a related field such as modeling and simulation, computer science, level design, technical game design, digital art, or game programming.
Alternatively, you bring hands-on experience as a technical level designer in the video game industry, particularly on open-world environments or large exterior levels. You’re curious, technically minded, and interested in learning how simulation technology supports real-world training, safety, and certification in the rail industry.
What You’ll Do
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Build expansive railroad environments sometimes covering hundreds of miles using proprietary simulation tools, combining GIS-based network data with realistic scenery that reflects real-world locations.
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Review complete rail simulation environments produced by internal teams and external partners, ensuring accuracy, consistency, and functionality.
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Document detailed field observations and issues in a bug-tracking system.
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Collaborate with technical teams to resolve CGI-related issues reported during ongoing simulator maintenance and support.
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Develop a strong understanding of rail operations and how physical simulators integrate with CGI systems.
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Work onsite at our Jacksonville, Florida office.
Qualifications
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A college or university degree in a related discipline, such as:
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Modeling & Simulation
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Computer Science
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Level Design (technical and/or artistic)
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Technical Game Design
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Digital Art (technical and/or artistic)
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Game Programming
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Practical experience using game engines to build large outdoor environments or worlds.
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Hands-on experience with Unreal Engine 4 or 5.
- Familiarity with Perforce or similar source-control systems.
Kavaliro provides Equal Employment Opportunities to all employees and applicants. All qualified applicants will receive consideration for employment without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. Kavaliro is committed to the full inclusion of all qualified individuals. In keeping with our commitment, Kavaliro will take the steps to assure that people with disabilities are provided reasonable accommodations. Accordingly, if reasonable accommodation is required to fully participate in the job application or interview process, to perform the essential functions of the position, and/or to receive all other benefits and privileges of employment, please respond to this posting to connect with a company representative.
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